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It's a flexible tool and once you've mastered judging distances and learned all the little nuances of the bionic arm controls the game really comes to life. It makes for a slightly different style of platformer and one that requires timing and precision. Bionic Commando: Rearmed 2 has certainly smoothed things over a bit, and the casual difficulty level will allow novices to enjoy the action without feeling frustrated and most players will have a bit of a challenge when the difficulty is turned up to normal.Īt the core of the Bionic Commando experience is Rad Spencer's bionic arm that works a bit like a grappling hook. The harshness of Bionic Commando: Rearmed and the rather unforgiving nature of the bionic action caught me a bit off guard. I was vaguely familiar with the concept, but never actually played it as I was a sworn Sega devotee at the time. This reviewer must first admit to never having played the original Bionic Commando back in the 80's.
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We had to wait until now for the sequel, after original developers Grin filed for bankruptcy and development duties were handed over to fellow Swedes Fatshark (Lead and Gold: Gangs of the Wild West). While Bionic Commando turned out to be a bit of a dud when released in 2009, the game that preceded it Bionic Commando: Rearmed, a remake of an old NES classic was one of the bigger success stories of PSN/XBLA in 2008.
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